Seasonal & DIY how-to

How to Jump-Start a Car Safely

How to jump-start a car with cables or a jump pack, the correct clamp order, what to do if it still will not start, and safety rules for hybrids and EVs.

By CarManager editorial teamUpdated 8 min read
On this page· 10 sections

A dead battery is one of the most common reasons a car will not start, and a jump-start is usually a five-minute fix. Done in the wrong order, though, it can spark near a battery that vents flammable hydrogen gas, or damage the electronics in either car. Here is the safe sequence for jumper cables and for a portable jump pack, plus what to do afterward.

Is it really the battery?

Jump-starting only helps if the battery is the problem. Typical signs:

  • Slow, labored cranking or a rapid clicking when you turn the key or press start.
  • Dim or flickering dash lights, or no lights at all.
  • Interior lights or headlights left on overnight.

Signs it may be something else:

  • Strong, normal cranking but no start: more likely fuel, ignition or a sensor problem. A jump will not help.
  • A single loud click and nothing else, with bright dash lights: could be the starter or a connection.
  • Everything works, but the car will not shift out of park or the key will not turn: check the shifter, the brake pedal and the steering lock.

What you need

  • Jumper cables in good condition, ideally 4 to 6 gauge and at least 12 to 16 feet long (thicker cables, which have a lower gauge number, carry current better), or a charged portable jump starter (jump pack).
  • A second vehicle with a battery of the same voltage (almost all cars and light trucks use 12 volts).
  • Gloves and eye protection if you have them.
  • A flashlight at night.

Before you connect anything

  1. Park the working car close, nose to nose or side by side, without the cars touching.
  2. Turn off both cars. Set parking brakes. Put automatics in Park, manuals in neutral.
  3. Turn off lights, radio, climate control and accessories in both cars, and unplug phone chargers.
  4. Open both hoods and locate the batteries or the remote jump terminals. Positive is marked + and usually has a red cover; negative is marked −.
  5. Inspect the dead battery. Do not jump it if the case is cracked, bulging or leaking, if you smell rotten eggs, or if it may be frozen (a frozen battery can rupture or explode when charged). Get help instead.

Jump-starting with cables: step by step

The connection order is designed so that the final connection, which may spark, is made away from the dead battery.

  1. Red clamp to the dead battery's positive (+) terminal.
  2. Other red clamp to the good battery's positive (+) terminal.
  3. Black clamp to the good battery's negative (−) terminal.
  4. Other black clamp to an unpainted metal surface on the dead car's engine or chassis, such as a bolt or bracket on the engine block, away from the battery and moving parts. Many cars have a dedicated ground point; check the manual.
  5. Start the working car and let it run for a few minutes to put some charge into the dead battery. A gentle raise of the idle can help.
  6. Try to start the dead car. If it does not start, wait a few more minutes and try again. Do not crank continuously for more than about 10 to 15 seconds at a time; let the starter cool between attempts.
  7. Once it starts, leave both running and remove the cables in reverse order: black from the ground point, black from the good battery, red from the good battery, red from the formerly dead battery. Do not let clamps touch each other or any metal as you remove them.
StepClampConnects to
1RedDead battery +
2RedGood battery +
3BlackGood battery −
4BlackUnpainted metal ground on the dead car
RemovalAllReverse order: 4, 3, 2, 1
  • 1
    Clamp
    Red
    Connects to
    Dead battery +
  • 2
    Clamp
    Red
    Connects to
    Good battery +
  • 3
    Clamp
    Black
    Connects to
    Good battery −
  • 4
    Clamp
    Black
    Connects to
    Unpainted metal ground on the dead car
  • Removal
    Clamp
    All
    Connects to
    Reverse order: 4, 3, 2, 1

Using a portable jump starter

A jump pack is often easier and safer, since you need no second car.

  1. Make sure the pack is charged and switched off.
  2. Turn the dead car off, with accessories off.
  3. Connect the red clamp to the positive (+) terminal.
  4. Connect the black clamp to an unpainted metal ground (or the negative terminal if the pack's and car's instructions allow it).
  5. Switch the pack on. Many packs have a light that confirms correct connection.
  6. Start the car. If it does not start, wait about a minute between attempts as the pack's instructions direct.
  7. Once running, switch off the pack and remove the black clamp, then the red.
  8. Recharge the pack when you get home. Check it every few months, since lithium packs slowly self-discharge.

After the jump

  • Keep the engine running for at least 20 to 30 minutes, ideally by driving, so the alternator can recharge the battery. Idling recharges slowly.
  • Avoid shutting the engine off until you reach somewhere you can get it started again or tested.
  • Get the battery and charging system tested. Many parts stores do this free. A battery that needed a jump once from a simple mistake (lights left on) may be fine; one that keeps going flat is failing, or something is draining it.
  • If your car shows a battery or charging warning light while driving, the alternator may not be charging. A scan tool may show charging-system codes; look them up in our OBD-II code database.
  • Some cars need a few drive cycles to relearn idle, power-window auto-up or other settings after the battery has been very low.
Look up a battery or charging system code

Enter a VIN, a model like “2018 Accord”, or a code like P0420. Free, no signup.

Hybrids and EVs

Hybrids and EVs have a large high-voltage battery and a separate 12-volt battery that powers the computers and lets the car "boot up". When an EV or hybrid will not turn on, it is usually the 12-volt battery that is flat.

  • Follow the owner's manual exactly. Many have dedicated jump terminals under the hood or in a fuse box.
  • You can usually jump the 12-volt battery with a jump pack or another car, using the manual's procedure.
  • Do not use a hybrid or EV to jump another car unless the manual says it is allowed. Their 12-volt systems are not always designed to supply starting current to another vehicle.
  • Never touch orange high-voltage cables or components.

If the car still will not start

  • Check the clamps. Corroded terminals or a poor ground connection are the most common reason a jump fails. Clean the terminals, reposition the black clamp, and try again.
  • Give it longer. A deeply discharged battery may need 5 to 10 minutes of charging from the donor car before it will crank.
  • Listen. Clicking with good voltage can point to the starter; normal cranking without starting points to fuel or ignition.
  • Check fuses and the main battery cable for looseness or damage.
  • Call roadside assistance if two or three attempts fail. Continued cranking can overheat the starter.

Prevent the next dead battery

  • Replace batteries at about 3 to 5 years, sooner in hot climates; see how long car batteries last.
  • Test before winter and before long trips.
  • Keep terminals clean and tight.
  • Use a battery maintainer if the car sits for weeks.
  • Check for recalls on your model; some involve batteries or electrical drains. See our recalls pages.
  • Record the battery's install date in a free CarManager garage so you know when it is getting old.

Frequently asked questions

Which cable goes on first when jump-starting a car?

Red (positive) on the dead battery goes first, then red on the good battery, then black on the good battery's negative, and finally black on an unpainted metal ground on the dead car. Remove them in the reverse order.

How long should I leave the cables connected before starting the dead car?

Run the donor car for about 2 to 5 minutes before trying. If the battery was deeply drained, wait up to 10 minutes. Once the car starts, remove the cables promptly in reverse order.

How long should I drive after a jump-start?

At least 20 to 30 minutes of driving helps the alternator recharge the battery. Even then, the battery may not be fully charged; have it tested, and use a proper charger if needed.

Can jump-starting damage my car?

Following the correct order and connecting the final clamp to a ground point minimizes risk. Reversed polarity (red to negative) can blow fuses and damage electronics, so double-check before each connection. Some manufacturers specify procedures to protect sensitive modules, so check your manual.

Can I jump-start a car in the rain?

Generally yes, with care. Twelve-volt systems do not pose a serious shock risk, but keep clamps and terminals as dry as you can, make firm connections, and keep cables out of standing water. Do not jump a battery that is damaged or leaking.

Key takeaways

  • Connect red to dead +, red to good +, black to good −, black to bare metal on the dead car.
  • Remove the clamps in exactly the reverse order.
  • Never jump a cracked, leaking or frozen battery.
  • Drive at least 20 to 30 minutes afterward, then get the battery and charging system tested.
  • Hybrids and EVs need the owner's manual procedure, and usually should not jump other cars.

Related tools

General guidance, not professional advice. Intervals, specifications and legal requirements vary by vehicle, manufacturer and state: your owner’s manual, a qualified mechanic and your state agency come first. Costs mentioned are estimates. Our data sources.

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